About us - Re entertainment2

Re entertainment
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About us

Re entertainment provides consultation business that supports the "pursuit of reproducibility in hit contents" , based on the experience of sociologist Atsuo Nakayama who has pursued global business in game/anime/toy/event/sports ent reiteration

■Foundation
1st July 2021
169-0051 Waseda entrepreneurship center, 1-22-3 Nishiwaseda, Shinjuku, Tokyo, Japan
 
■Vision

Pursuing the reproducibility of Entertainment and creating economic sphere

In this highly uncertain business entertainment of Entertainment, Re entertainment brings science based theory through Business administration and Sociology, extracts essence to create, supports the continuous try/reentry, and increases the probability of success.

We try to produce scalable and sustainable hit content creation
 
■Business
Business support of entertainment business(Game, Anime, Film, Publication, Music, Talent Management, Sports)
Strategy planning and execution
IP project planning and execution(Producer role to Adviser role)
Establish anime production committee and management, program sales
Product/Service planning, execution(Game, Anime, Publication, NFT and others related to fan business)
Marketing
License in/out
International branch foundation/management
Market research
M&A、Alliance、PMI
Training、Case study creation、PR、Branding through the collaboration with Academic entities(Sponsorship course、Joint research)
Adviser, business management, organization design, HR system design

■Business Trackrecord
Game, Global IP Project(Game and Live entertainment)
Inner-company wide web3/NFT project
Business Due Diligence of Entertainment Company for investment
Publishing, Media mix project(YouTube Anime, Comics, Game)
Music, Global Artist Training Project
Broadcast, Future strategy planning
Character, License global strategy planning
Game department structure planning, hiring, project facilitation and alliance
User servey analytics, implementation for R&D project
Real estate, Japan wide entertainment integration project

Founder Profile
Re entertainment, Founder
PhD student in Waseda, Graduate schoole of Asian Pacific studies
Guest researcher in Keio university, Facaulty of Economics
Guest researcher in Ritsumeikan university, Game research institute
Chief Examinar, Ministry of Economy, Trad and Industry, Japan

■Bushiroad
Project Lead of Anime/Game/TCG/Musical Media-Mix Project to build up new Character Economy
Head in international section of Anime/TCG/Digital game/Music/Sports
Head of regional HQ, International
Corporate management of USA/Germany branches
Development/management/marketing of international mobile game projects
Digital strategy of New Japan Pro-Wrestling, development and alliance
M&A、Corporate Venture Capital

■Bandai Namco Studios
Game studio foundation in Canada, Singapore and Malaysia
Business development, Development strategy, Marketing, Finance/Tax, HR(Achieved President Award of Bandai Namco Studios by hit application title)
Mobile game development

■Deloitte Tohmatsu Consulting
Market research
Strategy Planning
M&A/Setting internationa branches/Game design

■DeNA
In charge of international application game
BusinessDevelop/Marketing/Game design

■Recruit Staffing
HR sales(FMVP Award、VP Award)
M&A、Bridge enginnering business(Phillipines)

Re entertainment
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